Abilities

Through the use of technical skills, Adroits can power tools and machines with magic. If they make a weapon, armor, or machine of some sort, they can (in game) utilize CPs (Character Points) to imbue that item with a special ability. The special ability is permanent, but only they can activate it while operating or using that item/technology.

Below is a list of current allowed special abilities, the number in parenthesis relates to cost per level. If you would like to see these abilities fully explained here is a Detailed List.

Accelerated Healing (3)
Ambidextrous (2)
Animal Control (3)
Armor-Defeating Attack (2)
Atmospheric Tolerance (2)
Attack Resistance (2)
Attribute Scramble (4)
Blur (3)
Combat Sense (3)
Confusion (4)
Darkness (3)
Elasticity (1)
Endurance (1)
Enhanced Sense (3)
Environmental Resistance (1)
Extra Body Part (0)
Extra Sense (1)
Fast Reactions (3)
Fear (2)
Flight (6)
Glider Wings (3)
Hardiness (1)
Hypermovement (1)
Immortality (7)
Immunity (1)
Increased Attribute (2)
Infravision/Ultravision (1)
Intangibility (5)
Invisibility (3)
Iron Will (2)
Life Drain (5)
Longevity (3)
Luck, Good (2), Great (3)
Master of Disguise (3)
Multiple Abilities (1)
Natural Armor (3)
Natural Hand-to-Hand Weapon (2)
Natural Ranged Weapon (3)
Omnivorous (2)
Paralyzing Touch (4)
Possession, Limited (8), Full (10)
Quick Study (3)
Sense of Direction (2)
Shapeshifting (3)
Silence (3)
Skill Bonus (1)
Skill Minimum (4)
Teleportation (3)
Transmutation (5)
Uncanny Aptitude (3)
Ventriloquism (3)
Water Breathing (2)
Youthful Appearance (1)

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